The Club Trailer

Earlier today we wrote about The Club, an upcoming title from Bizarre and Sega. Just thought we'd chime in with a quick trailer that showcases the game's opening sequence, introductory tutorial and a quick playthrough of one of the level's currently on the XBox360 demo.

Obviously the video comes courtesy of Destructoid.

XBox Repair Escalation Options

  • Posted On: February 15th, 2008
  • Filed Under: News

The following information has been culled from various posts over at The Consumerist.  If you ever have to deal with customer support, or need to figure out the best strategies of dealing with non-responsive customer support, start there.

As a general rule these individuals / numbers should only be tapped after regular customer support channels have failed.  It always works in your favor to have an open claim with decent documentation before going up the ladder - that way when you complain there's a record that you're deserving of more concentrated service.

  1. Escalated XBox Support Phone Number
  2. Tier 3 Escalated XBox Support Phone Number
  3. Executive Email Addresses For XBOX Complaints

If all else fails I guess it's possible to even email Bill Gates or Steve Ballmer - I'd never actually recommend going this far but it's funny to hear that some actually have.

The Club

The ClubLate last week I played through the demo level of Bizarre's upcoming third-person arcade style shooter The Club and I have to say I was impressed. While some of the controls were a bit sloppy (and that could be due to a complete absence of auto-aim which I've become use to in third person shooters) the gameplay itself was really a lot of fun.

For those not familiar with the title The Club is essentially Fight Club with guns. The player takes on the role of one of the game's pre-built characters (I would have liked character building options) and then is set up against a small enclave of enemy soldiers. The basic mission provided in the demo tasks you with escaping the prison while accruing a certain pre-specified number of points.

Points are collected by stringing together kill combos (quick kills one after another) and by executing certain special shots. Head shot kills, for example, are worth more than body shot kills.

There is, of course, more to the game than just this. The gameplay leaves room for plenty of strategies as you advance through a level and there are some environmental items that can alter techniques and create opportunities to rack up more points.

Looking at the game's specs my only real comes from it's depth. While the gameplay was certainly fun the title only boasts eight "locations." Eight? Come on!!

Even with five game-types (Sprint, Time Attack, Survivor, Siege, and Run the Gauntlet) such a small number of levels is disappointing in a next-gen title. Hopefully the levels open up as you play them, along the lines of the old Tony Hawk games, but we'll have to wait and see.

I'll be watching this game closely and definitely renting it so be sure to check back for a full review later.

The Club is slated for release February 19th.

Motus DarwinI wouldn't consider the Wiimote ideal for PC applications but there's certainly something about it that hints at a device that would be good for both PC gaming and general PC navigation. While touch screens are probably the way of the future there's a good chance that some sort of 3d interface can be adopted to make interaction with a computer more intuitive and more productive.

The Motus Darwin, a device developed by Boston based Motus Corporation, looks like it has the potential to re-invent the PC / mouse interface in a manner that was hinted at by the Wiimote. Using a series of gyroscopes and accelerometers the folks at Motus developed a training device for golfers that's known as the iClub.

After the introduction of the Nintendo Wii Motus recognized the potential for the technology in it's iClub and essentially scaled it back for the gaming market. While aimed at game consoles and the PC gaming community I think the device also has some potential for folks look for a decent entertainment PC interface.

I personally would still rather see a commercial version of the Soap Mouse but until that happens I'll be keeping an eye out for the Motus Darwin - scheduled to retail in the neighborhood of about $100.

For a full writup of the Motus Darwin check out Technology Review.

Mass Effect DLC Requires Some Extra Effort

  • Posted On: February 11th, 2008
  • Filed Under: News, XBLM

Mass Effect

This kind of leads me to believe that Mass Effect's DLC, slated for release on March 10th, is geared towards players who already finished at least one playthrough of the game.

Apparently the Bring down the Sky pack requires that players basically be at the point where they've received the Normandy and have access to the Galactic Map. According to Stephen Totilo, of MTVs Multiplayer blog:

Yesterday at the DICE summit in Las Vegas, BioWare co-founder Ray Muzyka confirmed to me that I would have to get my Commander Shepherd back in control of the Normandy spaceship — in other words, past the game’s opening Eden Prime and Citadel sequences — in order to access the new DLC.

It remains to be seen whether spare save games will counteract the need to play through the Eden Prime and Citadel portions so we'll have to wait it out. Thankfully I left off my second playthrough having just received the Normandy so hopefully I won't have to do much more work to enjoy the added portions.